Some with exclusive world mods)Īfter extracting the mod there you need to enable it for your world. │ └── … (installed extra mods and modpacks) Location of the mods folder within the folder structure of a run-in-place installation of Minetest, including some of the folders Minetest adds after some usage as client and server, as well as the positions (…) that custom-made content goes.That is minetest-install-directory/mods/ in the official Windows releases and on GNU/Linux with RUN_IN_PLACE enabled and ~/.minetest/mods/ in globally installed Minetest versions. The common place to install them is $path_user/mods/. Mods downloaded this way are automatically installed and get checked for updates.įor mods downloaded manually, you would clone the source repository or extract the Zip archive into your mods folder. Mods can be installed from ContentDB in the "Browse online content" button in Minetest 5.0+. Excercise caution when downloading mods outside of official channels such as ContentDB where mods are vetted by the community for safety and security. This applies not only to malicious mods but benign ones with security vulnerabilities. Additionally do not mark mods as trusted or disable mod security altogether if you are not aware of what you are doing, as they will run unsandboxed at the same privileges as Minetest. The ingame server command /mods will list the active mods of the actual running game.Mods are by default run in a secure environment that restricts access to the filesystem and execution of external programs, however not all sandboxes are 100% secure. Minetest Modding Book by rubenwardy with editing by Shara.The official Lua API documentation can be found at lua_api.txt or in HTML format here. Mods are written in the scripting language Lua. To manually install content for Minetest see also Installing Mods and Installing Client-Side Mods. Starting with Mintest version 5.0.0 mods can be installed using the Content tab in the Minetest launcher. They can be installed from the main menu by going to the Content tab and clicking on the Browse online content button.įor old or experimental mods, check the Mods subforum. Generally, all mods you would want are available on ContentDB nowadays. Please note that the API is currently not stable and can change. Client-Side mods require at least Minetest 0.4.15-dev from sources, compiled after April 1st, 2017. Client-Side Mods can be used when connected to a Minetest server because they are loaded locally. Individual mods in a modpack can still be enabled and disabled as if they were standalone mods.Ī Client-Side Mod (short: “CSM”) is a mod used to customize your Minetest client. Apart from that, there is nothing special about modpacks or mods inside a modpack. The main difference is that they will be displayed as a openable blue text item in the minetest mod selector containing the component mods to allow granular control. It's purely a logical grouping and is done mostly for convenience and to group closely-related mods together. Basically, a modpack is just special directory containing the actual mod directories. A modpack (short: “MP”) is a collection of mods to group them together.
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